B.Sc in Game Art
- 3750 hours
- 36 months
About This Course
The 3-Year Game Arts Degree Program is designed to equip students with the essential skills and knowledge required to excel in the rapidly growing gaming industry.
The program focuses on creative design, 3D Modeling, Animation, Texturing, and Interactive Storytelling, blending traditional and digital art principles. Through this curriculum, students will develop industry-ready portfolios and gain real-world exposure through hands-on projects.
- Level: Expert
- Hours: 3750 Hours
- Duration: 36 Months
- Softwares: 27
- Skills: 30
What will you learn in this program?
- Grasp 2D/3D Art, Asset & Animation.
- Master industry software tools.
- Design Compelling game worlds.
- Collaborate in creative teams.
- Build portfolios with real Exprience.
Applicable Jobs
Entry Level
- 3D Environment Artist
- 3D character Artist
- Game Asset Modeler
- Concept Artist
Middle Level
- UI/UX Designer for Games
- Animator (2D/3D)
- Texture & Lighting Artist
- Technical Artist
Senior Level
- Game Art Generalist
- Level Designer
This program is aligned with MESC QPNOS: MES/Q0502, Q0504, Q0510, Q0701, Q2501, Q2502, Q2503.
Duration of the course might change from 3 years to 4 years as per National Education Policy (2020). Course curriculum and fees will change accordingly.
Year 1
- 10 subjects
- 5 softwares
Software Skills
- Photoshop (Photo editing and Compositing)
- Sketch up
- Subtance Painter
- 3Ds Max ( Fundamental)
- Maya
- ChatGPT, Google Gemini, Leonardo Ai
Subjects/Topics
Semester 1
- English - 1
- Introduction to Game Art
- Fundamental of Drawing & Sketching
- Digital Drawing & Painting Techniques
- Introduction to Data Mining
- Gender Perspective / Yoga / Media Ethics
Semester 2
- English - 2
- Advanced Drawing and Anatomy
- Character Concept Design
- Project Management
- Fundamentals of 3D
- Digital Marketing / Self Defence- (judo) / Moral Values
Year 2
- 10 subjects
- 9 softwares
Software Skills
- Maya
- Unreal Engine
- Unity
- Subtance Painter
- Speed Tree
- Z Brush
- Mari
- Houdini
- Marmoset Toolbag
- Midjourny | Kling AI | Eleven Labs | Runway ML |Clip champ | Suno
Subjects/Topics
Semester 3
- Advanced 3D Modeling
- Introduction to Unreal Engine
- Player Controls and Interaction in Unity
- Level Design Basics
- Entrepreneurship and New-venture creation
- Communication Skills
- Enviromental Service
Semester 4
- High-Poly Sculpting in ZBrush
- Texturing Game-Ready Assets with Substance Painter
- Procedural Material Creation with Substance Designer
- Lighting and Storytelling in Unreal/Unity
- Rendering with Marmoset Toolbag
- High-Resolution Texturing with Mari
Year 3
- 10 subjects
- 5 softwares
Software Skills
- Spark AR
- TopoGun
- Spine
- Maya
- Unreal Engine
- Unity
- ComfyUI | Luma AI
- GAEA
Subjects/Topics
Semester 5
- AR/VR Asset Design with Spark AR
- Procedural Environment Design in Houdini
- Retopology
- 2D Animation with Spine
- Internship/Project
Semester 6
- Advanced Environment Assembly in Unreal/Unity
- Capstone Project
- Portfolio Development and Presentation
- Internship/Project
Launch Your Creative Career–Apply Now!
Whether you dream of animating dragons, building virtual worlds, or designing cinematic magic – Motion Media School is where your creative journey begins